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Saturday, June 23

  1. 3:27 pm
  2. page home edited ... to elicit feedback for future iterations of approach and materials in universities world wide …
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    to elicit feedback for future iterations of approach and materials in universities world wide
    {TEI Overview June ISTE_ver2.pptx}
    Assessment
    There are three ways for attendees to fill out session evaluations:
    Mobile App—those who have downloaded the conference mobile app to their iPhone or iPad devices can use the speaker or session filter to find your specific session and submit their evaluation via the “Evaluate Session” button.
    Mobile Website—those with any smartphone device can access the conference mobile website at iste2012.quickmobile.net, use the speaker or session filter to find your specific session, and submit their evaluation via the “Evaluate Session” button.
    Conference Website—those with any internet enabled device can access the conference website at isteconference.org/search, use the Custom Program Search to find your specific session detail page, and submit their evaluation via the “Evaluate This Session” link.

    Facilitators
    Mark Hofer, College of William & Mary | mark.hofer@wm.edu
    (view changes)
    3:26 pm
  3. page Learning Activity Types edited ... x-An Empowering Approach to Simultaneously Addressing Technology, Pedagogy, and Content-Relate…
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    x-An Empowering Approach to Simultaneously Addressing Technology, Pedagogy, and Content-Related Literature
    Related Literature
    ...
    presentations - http://activitytypes.wmwikis.net/Presentationshttp://activitytypes.wmwikis.net/Presentation
    LAT publications - http://activitytypes.wmwikis.net/Publications
    Mightybell draft - {MightybellDraft2.docx}
    Course links - edmodo (igdc20), new version coming soon

    (view changes)
    3:23 pm
  4. 3:22 pm
  5. page TPACK Game edited ... Take turns randomly selecting one of your content cards, two pedagogy cards and two technology…
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    Take turns randomly selecting one of your content cards, two pedagogy cards and two technology cards. Try to determine the most effective combination of content, pedagogy and technology cards, and explain your reasoning to the group. Discuss other possible combinations if time allows. Repeat for each member of the group.
    Debrief
    What didReactions
    Game challenged
    you enjoy about this experience?
    What did
    to look at other possibilities - things you find challenging?might not have considered otherwise
    Kind of mash-up - thinking outside the box
    It helped us to conceptualize the content and pedagogy together
    Outstanding combinations:
    Identify periods of artwork, presentation software, and problem-based learning - what if the student had to do a presentation on a time period as a time traveler - connects with history, fashion, etc.
    Design an experiment, concept mapping software, inquiry cycle
    Causes of the American Revolution, simulation, digital games, videoconferencing to pull in multiple perspectives, or broadcasting video
    Factoring polynomials, collaborative learning, interactive whiteboard (e.g., area models, etc.), personal response systems
    Persuasive writing techniques, wiki or Google docs, problem-based learning - developing a collection of persuasive writing examples/snippets - problem is the content of the writing

    How might this game help teachers and faculty to develop their TPACK?
    Reminds us that there are more solutions or tools that provides the one best approach - we need a toolkit of possibilities
    A particular tool can be used in a variety of ways (e.g., interactive whiteboards)
    We need to be sensitive to teachers' stages of development related to technology (e.g., some might be very tech-savvy, but for others podcasting or another tool might be too much, too soon)
    You could create a similar game for students to use
    The randomized cards might lead to trying to "Make something fit" - probably better to focus on organic connections based on things that do "fit" together
    This is a safe, non-threatening way to begin this discussion and thinking about tech integration
    This encourages students to take chances and not be afraid to fail

    Here are the TPACK game cards we used (please modify to fit your context) - {TPACK Game Cards.docx}
    For more information on an extended version and variations of the TPACK game, check out Karen Richardson's Learning & Leading with Technology article
    (view changes)
    2:10 pm

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